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Fatal error handling is patchy and flaky. It's very easy to throw a fatal error, put up a message box, and then receive a Windows message containing yet more socket data. The MessageBox message loop then dispatches that message automatically and the back end is called reentrantly. Chaos ensues. Solution: the fatal error behaviour should be much more robust. Close all sockets the instant a fatal error occurs; also set some global flags that prevent action messages from having any back end effect.
SGT, 2024-11-17: classifying this bug as historic. This was a note-to-self from the very early days; connection error handling has had a lot of work since then, and it's too vaguely described in any case. Any specific remaining errors should have new bugs raised for them.